However, the naysayers were proved wrong, and this port is a great option to play what some consider to be the best RPG of all time. Many rumors appeared about the game before its official announcement, and people were able to shrug those off by saying the system was not capable of running such a massive game. Overall, this port allows for crisp gameplay that feels good in handheld and docked with gyro aiming, and graphical quality that is barely downgraded.ĭefinitely one of the most heavily discussed Switch ports, The Witcher 3 challenged what we thought was possible to play on the handheld. The one drawback to mention here is that the game runs at 30 frames per second, but that doesn’t necessarily impact playability, just the smoothness of the gameplay. Many feel that this provides an advantage against other console players, as the aiming is more incremental and similar to a mouse. There is also the added benefit of having gyro controls on Switch which is something that no other platform has. With cross-play now implemented in Overwatch, this version has to stack up against the rest of the platforms, and in its current state it does. The game plays perfectly, and with a highly competitive shooter that has such an emphasis on moment to moment gameplay, this was necessary for the Switch version to retain any players at all. The port of Overwatch came too late in the game’s life to make a big splash, but it’s obvious the developers made good use of the time it took to port this game to Switch. This port was handled by the developers themselves rather than a third party company, so the difference between the PS4, Xbox, and Switch ports are marginal, and the care in each element is noticeable. The Switch version allows this to reach its final form, even more than the originals, and when comparing it alongside the PS4/Xbox remastered versions, it stacks up very well. Metro is a series that heavily relies on its atmosphere to create a unique and intriguing gameplay experience. Perhaps most importantly though, the atmosphere of the game is significantly enhanced with these changes. There is more dynamic lighting, detailed textures, and smoother performance than the older releases, and the game achieves a more complete experience. Like the last entry, these are games that were released on older consoles (although Last Light released on current and last gen consoles simultaneously) but have been significantly improved. This port of Metro 2033 and Metro: Last Light is of particular interest because it is the first time this franchise has shown up on a Nintendo console. Additionally, it also features gyro aiming, which is something that cannot be found in any other version. Switch is the only modern port that features an upgraded version of the original console releases. Yes, there are PS4 and Xbox One versions of this remastered trilogy that have been released as well, but they were created from the PC versions of the games. The ports basically took the console version of Crysis 1-3, and improved them in every way to give the definitive Crysis experience on consoles. This is most noticeable in Crysis 1 and 2, as these games were released over ten year ago, but even Crysis 3 has noticeable upgrades and stability improvements. ![]() This is a remastered version of Crysis 1-3, and it features better performance, improved graphical fidelity, and additional features. Including Crysis Trilogy Remastered on this list is technically breaking a rule already set (of not featuring any games from previous generations), but this is being included because it actually improves on the console versions that were released. This is most likely due to the Switch version being locked at 30 frames per second, but it is still impressive to see an adventure game such as this have a better gameplay experience when compared to much stronger consoles. The loading screens that were notoriously long on other consoles (still to this day), actually required less time on the Switch, and there were less noticeable dips in combat, even in handheld. The game ran smoothly with minimal graphical downgrades, and it actually improved in some areas. The Switch version did have close to three years of extra development, but many were pleasantly surprised to find a port that didn’t have the same issues as its other console counterparts.
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